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Laptop with the Happiness Play Pro organisational wellbeing platform: values by life area, evolution of wellbeing, distribution of levels and participation. Illustrative view, with example figures.
Happiness Play Pro

Measure climate.Manage wellbeing.

Measuring climate tells you how your people are. Happiness Play Pro starts where that ends: each person understands what they need and turns it into changes of their own, and the organisation works on the conditions it does control.

The organisation administers the accounts and sees participation. The content each person writes never leaves their own space.

Organisations and institutions present in the public track record of the Autocoaching Methodology

Experiences, collaborations and deployments documented at different stages of the project. This does not imply a current relationship.

  • NiveaCampaign for its 100th anniversary
  • Las Rozas VillageProgramme with sales staff and partners
  • CelgeneTraining for its employees
  • TalentoDirectUsed in human resources consultancy
  • Asociación Guatemalteca de Profesionales de Gestión HumanaLicences at its international convention
  • Mundo RSementes R programme, with Santiago Vázquez

Measuring is not enough.

Surveys describe a perception at a given moment. The challenge starts afterwards.

Measure

A snapshot. You know there is a low figure, not why or on whom it depends.

Understand

Context, priorities and meaning. Each person says what they need and what moves them.

Act

Decisions, commitments and follow-up. With a date, an owner and a next reading.

Go for a walk three days a week30 September · Health · reviewed in the next wheel

One complete dashboard to manage employee wellbeing.

Analyse aggregate happiness by life area, its distribution, change over time, median and stability; segment by gender, age, country and date.

We do not manage people. We enable a process.

Two different experiences, joined by a clear boundary: usage crosses it — who takes part and how much — never the content the person writes.

Person

  1. Scores their Wheel of Life and goes deeper into the areas that matter to them.
  2. Defines their conditions and separates the necessary from the motivating.
  3. Turns a priority into a change with a date.
  4. Reviews their progress whenever they want.
  5. Decides what to share, and what stays with them alone.
Individual privacy Their scores, their conditions and their texts stay on this side.

Usage crosses, content never does

Organisation

  1. Observes participation and its coverage.
  2. Reads patterns and the evolution of the whole.
  3. Identifies areas that deserve attention.
  4. Administers the accounts and sees who takes part and how much: sign-ups, logins and activity.
  5. Reads statistics for the whole group by area. Minimum aggregation thresholds are agreed during the pilot; they are not implemented in the product today.
  6. Decides on actions for the conditions it does control.

From data to action, with a clear view for every decision.

Explore the most requested conditions and their area-level detail, and track dated commitments to prioritise benefits, programmes and the next measurement.

No organisation can decide what should make a person happy. It can create better conditions and offer tools.

The Happiness Play Pro dashboard.

An executive view of participation, aggregate wellbeing, conditions and commitments to prioritise action and track progress.

Illustrative dashboard from the Happiness Play Pro organisational wellbeing platform.

Complete employee wellbeing management dashboard

An executive view of participation, aggregate happiness by area, distribution, progress and areas that need attention.

Where do the main strengths and opportunities appear?

Segment by gender, age, country and date; drill down by area and track the group’s progress.

From perception to action.

A personal journey that turns reflection into priorities and priorities into commitments.

  1. 01 — I observe

    How I am

    Each person gets a snapshot of their current situation through the Wheel of Life and can go deeper into the areas that matter most to them.

    Starting point: a personal view in context.
  2. 02 — I define

    What I want

    They identify the conditions they want to have or keep and distinguish between what is necessary, what is motivating and what still needs sorting.

    Priority: what truly matters to that person.
  3. 03 — I act

    What I am going to change

    They turn their priorities into concrete commitments, with a date and a way to recognise progress.

    Action: commitments that can be observed and reviewed.
  • Home7
  • Professional development5
  • Health8
  • Money6
  • Personal growth7
  • Family and friends8
  • Love6
  • Leisure7

Unsorted

That my job leaves me time to train
That I can study something new every year

Necessary

That I reach the end of the month without stress
That I sleep seven hours on weekdays
That I see my family every week

Motivating

That I travel once a year to somewhere new
That I spend time on music

Go for a forty-minute walk, three days a week.

Date 30 September Celebration A dinner with my people Area Health
  • Sort out this month's budgetDone
  • Take up guitar lessons againIn progress
Illustrative view of the product, with sample content.

See → choose → change. That is the whole journey.

See the method in action Try the personal experience

Happiness Play Pro combines methodology, platform and support.

This is what can be contracted today, what is offered as an additional service and what is still in development. Without mixing them up.

  • Included
    The complete personal experienceWheel of Life and sub-areas, conditions with their classification, changes with a date and a celebration, evolution and summary, plus the PDF report.
  • Included
    Programme setupAdding people, bulk invitations, access profiles and the platform with the organisation's identity.
  • Included
    Participation trackingActive people and how many wheels, conditions and changes the group has accumulated, with CSV export.
  • Included
    Technical supportSupport for the organisation throughout the programme.
  • Optional
    Methodological supportReading and prioritisation sessions with the team in charge. An additional service, not a licence.
  • Optional
    Communication and activation materialsSupport for presenting the programme internally.
  • In development
    Aggregated dashboardAverage values by area, distribution and segmentation inside the product. Today that analysis is produced from the export.

How it gets started.

You do not buy a licence and leave the organisation on its own. This is the journey.

  1. Context and objectivesWhat the organisation wants to understand and why. The team in charge of the programme takes part. The result is an agreed scope.
  2. SetupAdding people, access profiles and the organisation's own identity. Happiness Play does this with the organisation. The result is a ready environment.
  3. Communication and activationHow it is presented internally and with what materials. Internal communications and the team in charge take part.
  4. Individual experienceEach person goes through their wheel, their conditions and their changes. Whoever wants takes part; the content is theirs.
  5. Reading and reflectionParticipation and aggregated evolution are observed. The team in charge takes part and, if contracted, the methodological support.
  6. Prioritisation and follow-upWhat will be done, who reviews it and how it is observed. The result is a plan with owners and a next reading.

Reflection belongs to each person.

Happiness Play is designed to preserve individual autonomy. We prefer to explain it precisely, even when that is less comfortable, so we tell it in layers: what the organisation administers, what usage it sees and what content never leaves the person's space.

01

Person

Personal reflection, conditions and changes.

Their content does not cross: not the scores, not the chosen conditions, not the texts they write.

Privacy boundary

What the person writes stays on their side. What crosses is the usage: that they took part and how much.

02

Usage and statistics for the whole group

Participation and activity of each person; patterns and evolution by area for the group.

Two things cross: each person's usage — whether they take part and how much — and the statistics for the whole group by area.

03
OrganisationContext for studying conditions, programmes and actions.

And with that, the organisation decides on what is genuinely its own.

It is the same criterion as with a telephone company: the organisation knows the service has been used, never the content of the conversation. With one difference worth stating: the organisation does know who has used the service and how much, because it administers the accounts. The minimum aggregation thresholds and the profiles with access are agreed in writing during the pilot; today they are not a product feature.

Happiness Play does not turn individual wellbeing into a performance score.

One method. Different contexts.

Possible applications of the method. These are not deployed cases: specific projects are shared in conversation, with each organisation's permission.

  • Wellbeing and follow-up

    Initial assessment and continuity, with the person at the centre of the process.What does each group need and what is changing?
  • Employee experience

    A common language for talking about what each group needs.What shall we talk about in the next listening exercise?
  • Coaching and leadership

    Structured material to support individual and team processes.What does each person work on between sessions?
  • Cultural transformation

    Priorities expressed by people, not inferred from an average.What does the organisation ask for when it is asked properly?
  • Education and universities

    A guided journey that can be reviewed, for educational programmes.How do you bring self-knowledge into a classroom?
  • Distributed teams

    The same method across different languages, time zones and cultures.What do teams that never meet have in common?

A methodology built over years.

We only publish what we can document. Each milestone links to its source.

  • 2005The Autocoaching methodology and the Wheel of Life are born, in the first book by Pedro Amador, founder of Happiness Play.
  • 2010The «Map of Life» and its 58 territories, the direct origin of the sub-wheels the platform uses today.
  • 2012Support from ENISA, Government of Spain, for the development of the platform. See source
  • 2016-2017Finalist in Dubai Future Accelerator, Alibaba Cloud Startup Contest and Arabnet Startup Battle; winner of the Dubai Chamber of Commerce TOP 50. See source
  • 2022Nominated for the World Happiness Awards 2022. An initiative of the World Happiness Foundation, World Happiness Fest and the UPEACE Centre for Executive Education. The University for Peace was created by the General Assembly of the United Nations. See source
  • 2026Complete redesign of the personal portal: wheel, priorities, changes and summary.

Turn information into a process of improvement.

Find out how Happiness Play Pro can adapt to your organisation without losing sight of the essential: each person's autonomy.